[DE]Connor

[DE]Connor



04 Oct

Post

Hail Tenno!

Today we’ve got a double shot of Warframe rework goodness. You may want to make a snack; we’re gonna be here awhile.

The subjects of today’s Workshop are two of our oldest frames, and as such, many of our players are very invested in their continued viability. We have listened at length to your feedback, and hope to have struck a balance between adding new features and facelifting old favorites. That being said, everything presented here is subject to further change before release.

You've all waited long enough - let’s begin!

 

First up...

The greatest tacticians make use of all tools at their disposal, to achieve something greater than the sum of its parts. 

This is the fantasy we aimed to deliver with VAUBAN, our engineer-themed Warframe. Over six years have passed since his release back in 2013, and although his crowd-controlling abilities were valua...

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01 Oct

Post

Hail Tenno!

With a new Prime Access comes another set of Riven balance tweaks! These changes should be live across all platforms shortly - full details below:


PRIMARIES

Spoiler

Arca Plasmor: 0.6->0.55
Fulmin: 1->0.8

Javlok: 1.2->1.25
Latron: 1.25->1.3
Nagantaka: 1.1->1.2
Quanta: 1.25->1.35

Rubico: 0.7->0.65
Simulor: 1->1.1
Tiberon: 0.95->0.85
Tonkor: 1.15->1.3
Zhuge: 1.25->1.15


SECONDARIES

Spoiler

Akjagara: 1.05->0.9
Ballistica: 1.05->1.1
Brakk: 1.2->1.25

Catchmoon: 0.6->0.5
Cyanex: 1->0.85

Gammacor: 0.9->0.95
Knell: 1.15->1.2
Lex: 0.9->1.05
Marelok: 0.9->0.95

...

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25 Sep

Comment

Right you are, Tenno - the rotation duration should have been reduced from 4 squads to 2 in Defection Arbitration. Expect this to change in a future update!


12 Sep

Post

Hail Tenno!

It’s been awhile since we updated you on the state of Arbitrations back in April. Listening to feedback from those changes, one recurring theme was that the mode doesn’t feel rewarding enough (unless you’re playing a certain mission type, that is...) - so we dug into the numbers to see why that may be, and what could be done to improve the game mode overall.
 

Each of the seven available mission types in Arbitrations ha...

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18 Apr

Post

Hail Tenno.

Your path has led here. Prove yourself.

Arbitrations have existed in Warframe for just over 6 months - these endgame mission variations put new twists on our tried-and-true mission formula, offering players a level of challenge they cannot find anywhere else in the game. Now that we have had time to observe how these missions fare in players’ hands, we have prepared some tweaks meant to address common complaints with the mode.

The most polarizing of these issues is Arbitrations’ lack of revives. Adding real consequences to death was somewhat of a new sensation in Warframe, and while we would like to retain some of that tension, the fact of the matter is that being dead is not fun. Permadeath also caused issues with host migration, since a dead host may be inclined to leave early, potentially throwing squadmates into disarray. Therefore, we will be implementing a new system where dead players can b...

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02 Apr

Comment
1 minute ago, Poke007 said:

Did Vulkar get nerfed or buffed? Since the color used for it is green but the number went down. XD

Also fixed, thank you!

Comment
Just now, NightmareT12 said:

I'm gonna go ahead and guess this is a typo, indicating "now" instead of "not".

Thanks for the heads up Connor!

Yep was a typo, fixed now thanks 👍


22 Feb

Post

Hail Tenno!

It’s been awhile since we revisited Riven dispositions along with the Fortuna update:

Some questions were left unanswered since the holiday break, so I’m back to fill you in on our current plans!


First things first: as stated previously, we will be revisiting Riven balance periodically. Riven Disposition changes will be implemented every 3 months, along with Prime Access. This allows for tweaks that are relatively “in sync” across platforms. These changes will follow the same protocols as before: 

-No changing dispositions by more than one “pip” at a time
-Only changes of a high enough magnitude are implemented (if numbers are “close enough” to desired power level, we will leave them be)
-Inbox message from Cephalon Samodeus warning players who own Rivens that changes have occurred
-Melee Rivens are still excluded for the time being; expect changes once Melee 3.0 is complete!

... Read more

19 Dec

Comment

Hail Tenno!

Sorry for the temporary lockout on PC - we had some issues with our build deploy, which led to an extended period of downtime. All issues should now be resolved, so enjoy getting back to spider killing!

I will continue merging relevant reports to this thread 👍